_PROJECTS

reverse engineering
& game analysis

exploring software architecture through technical research and low-level programming. documentation of personal learning projects.

⚠ Research Disclaimer: All projects shown here are for educational purposes and personal skill development. No distribution, commercial use, or deployment against live services. Created in isolated test environments.
Recent Projects

FPS Memory Scanner

MEMORY ANALYSIS

Custom memory scanner with pattern matching and pointer chain analysis. Researched game memory structures and developed efficient scanning algorithms.

C++ Win32 API Assembly Reverse Engineering
Techniques Pattern scanning, pointer chains
Research Period 2024

DLL Injection Framework

PROCESS MANIPULATION

Explored various injection methods including manual mapping and thread hijacking. Learned about PE format, loader mechanics, and anti-detection techniques.

C++ x86/x64 ASM PE Format Debugging
Methods Manual map, LoadLibrary, thread hijack
Status Research complete

Hook Library

FUNCTION HOOKING

Built a function hooking library supporting inline hooks, IAT/EAT modification, and VTable swapping. Studied game engine internals and rendering pipelines.

C/C++ Detours DirectX OpenGL
Hook Types Inline, IAT, VTable, VMT
Application Graphics API interception

Anti-Cheat Analysis

SECURITY RESEARCH

Studied modern anti-cheat systems to understand detection vectors and security measures. Researched kernel-mode drivers, integrity checks, and behavioral analysis.

Kernel Programming IDA Pro Ghidra x64dbg
Focus Areas Detection methods, evasion research
Tools Used Debuggers, disassemblers, monitors