exploring software architecture through technical research and low-level programming. documentation of personal learning projects.
Custom memory scanner with pattern matching and pointer chain analysis. Researched game memory structures and developed efficient scanning algorithms.
Explored various injection methods including manual mapping and thread hijacking. Learned about PE format, loader mechanics, and anti-detection techniques.
Built a function hooking library supporting inline hooks, IAT/EAT modification, and VTable swapping. Studied game engine internals and rendering pipelines.
Studied modern anti-cheat systems to understand detection vectors and security measures. Researched kernel-mode drivers, integrity checks, and behavioral analysis.